![]() This hack is based on the solution provided in Windows version: integrate with Visual C# (which is redundant for Windows since Unity 2.6 but still very relevant for the Mac OS version of Unity). There's also a "hack" to make Visual Studio open the file you clicked on in the virtual machine, in Visual Studio (including opening the correct solution file generated by the Unity-Visual Studio integration). see also the Setting up Visual Studio for Unity (that article was from before there was Unity for Windows, so while it's a little dated in parts it deals with a lot of the issues involved in setting this up in a virtual machine). ![]() Personally, I really think the only "alternative" to Visual Studio on the Mac is.
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